Mumblers

Neurocoms

Description:

16 Armor: Elemental Control, 82-point powers, (41 Active Points); all slots OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2)

12 1) Desolidification , Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2) (80 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Cannot Pass Through Solid Objects (-1/2), Limited Power not vs low velocity piercing attacks (-1/2) 0

14 2) Armor (30 PD/0 ED), Inherent (+1/4), Uncontrolled (+1/2) (79 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Limited Power Not vs low velocity piercing attacks (-1/2) 0

16 3) Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 800 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week), Uncontrolled (+1/2) (64 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2) 0

12 4) Physical Damage Reduction, Resistant, 75%, Inherent (+1/4) (75 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Ablative BODY Only (-1/2), Limited Power Not vs Low velocity piercing attacks (-1/2) 0

12 5) Energy Damage Reduction, Resistant, 75%, Inherent (+1/4) (75 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Ablative BODY Only (-1/2), STUN Only (-1/2) 0

12 6) Mind Link , Specific Group of Minds (other mumblers), No LOS Needed, Number of Minds (x512), Inherent (+1/4) (81 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

27 Spatial Awareness (Radio Group), +10 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Microscopic: x100,000, Telescopic: +14, Tracking (74 Active Points); Linked (Desolidification; Lesser Power can only be used when character uses greater Power at full value; -3/4), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

25 Detect chemical composition A Large Class Of Things 20- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Microscopic: x10,000, Range, Sense, Targeting, Telescopic: +2, Tracking (69 Active Points); Linked (Desolidification; Lesser Power can only be used when character uses greater Power at full value; -3/4), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

7 High Range Radio Perception (Radio Group) (12 Active Points); Linked (Desolidification; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0

14 Mumbler needle gun: 2d6 1 hex auto(5shots) 12 chg (14 Active Points) 1

4 5pd 2ed Dam. resist (35 rpd total)[5 rpd vs things like Rapiers]

5 Concentrated Sprayfire

5 Accurate Sprayfire

5 Rapid Autofire

3 Lipreading 11-

Bio:

A race from the Vale. Following “Dog” and the Zinyini to their destiny on the ring.

Mumblers

The Sun Eaters Florimel