Hurune proletariate

Description:

Educated by Hurnue Intellegensia and ruled over by Harune Elite.
These make up the bulk of the Hurune collective.

Package cost= 30 points

22 Growth (10 STR,(30 str base) +2 BODY,(15 body base) +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Inherent (1/4), Reduced Endurance (0 END; 1/2), Persistent (1/2) (22 Active Points) 0

17 Invisibility to Sight Group , Costs END Only To Activate (+1/4) (25 Active Points); Chameleon (-1/2) 2

23 Ultrasonic Perception (Hearing Group), +5 to PER Roll, Increased Arc Of Perception (360 Degrees), Targeting 0

26 Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat) 0

20 Healing BODY 5d6, Can Heal Limbs (55 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 5

22 Tail(or head spikes in the case of the Elite): (Total: 30 Active Cost, 22 Real Cost) Extra Limb (1) (Real Cost: 5) plus Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 17) 2

5 Damage Resistance (5 PD/5 ED

Racial disadvantages:

Psychological Limitation: Xenophobic (Very Common, Strong) 20

Physical Limitation: Obdurate ( -5 to PER rolls and reaction rolls to new situations) (All the Time, Greatly Impairing) 20

Psychological Limitation: Selfless (loyal to the herd) (Uncommon, Total) 15

Psychological Limitation: Gregarious (Very Common, Moderate) 15

Physical Limitation: poor eyesight (-3 PER rolls based on sight) (All the Time, Slightly Impairing) 15

Psychological Limitation: Paranoid (Very Common, Strong) 20

Bio:

Hurune proletariate

The Sun Eaters Florimel