Boatmen

Description:

24 Life Support (Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) 0

26 Telekinesis (15 STR), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4) 0

10 Mental Defense (17 points total) (15 Active Points); Always On (-1/2) 0

4 Swimming +4” (6” total) 1

8 Leaping +3” (5” forward, 2 1/2” upward) (Accurate) 1

15 +5 DEX

3 TF: Large Rowed Boats, Rafts, Small Rowed Boats

7 Navigation 13-

4 Survival (Marine, Underground) 11-

3 Stealth 12-

3 Sleight Of Hand 12-

3 Lockpicking 12-

Disadvantages

-1 SPD (1 SPD base)

Psychological Limitation: Always slow and deliberate (Very Common, Strong) 20

Psychological Limitation: Racialy, always look at the worst possible outcome. Pessimists (Very Common, Moderate) 15

Psychological Limitation: follows the “golden rule” (Common, Strong) 15

Reputation: slow and addled , but always knows where they are going, 11- 10

Social Limitation: loners (Very Frequently, Minor) 15

Distinctive Features: long thin almost insectlike limbs (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10

Unluck: 1d6 5

Dependence: Chain smoking, Incompetence: -1 to Skill Rolls and related rolls per time increment (Common, 1 Hour) 10

D&D 4e version: Githyanki Pkg in 4th ed

Bio:

Boatmen

The Sun Eaters Florimel