Spirit Warriors

Description:

14 Healing BODY 10d6, Resurrection (120 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Resurrection Only (-1/2), Only When Serving The God’s Purposes (-1/2) 1

9 Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character does not sleep) (13 Active Points); Only When Serving The God’s Purposes (-1/2) 0

4 Extra-Dimensional Movement (The city of the gods) (20 Active Points); 1 Charge (-2), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Only When Serving The God’s Purposes (-1/2), Extra Time (Full Phase, -1/2) 1

24 Light and/or heat: Change Environment 1" radius, -2 to Sight Group PER Rolls, Long-Lasting Permanent, Varying Combat Effects, Costs END Only To Activate ( +1/4), Personal Immunity ( +1/4), Variable Special Effects (Limited Group of SFX; +1/4) (66 Active Points); No Range (-1/2), Only When Serving The God’s Purposes (-1/2), Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/2), Nonselective Target (-1/4)

Each god gives their spirit warriors a special ability:

Bearnie:

1) Modnar’s guise: Invisibility to Sight, Hearing, Smell/Taste, Mystic and Mental Groups , No Fringe (50 Active Points) Real Cost: 50 5
0

And Lockpicking 21- (21 Active Points) Real Cost: 21

Eniac:

Sea wind: Energy Blast 7d6, STUN Only ( +0), Double Knockback ( +3/4), Area Of Effect Nonselective (12" Line; +3/4) (87 Active Points); Limited Range (-1/4) Real Cost: 70 9

Bio:
5) Wind Magic of Noi’fei: Energy Blast 5d6, Variable Special Effects (Limited Group of SFX; +1/4), Variable Advantage ( +1/2 Advantages; +1), Area Of Effect (6" Any Area; +1), Selective ( +1/4) (87 Active Points) Real Cost: 87 9

0 6) Darreg’s grasp: Entangle 8d6, 8 DEF (Stops A Given Sense Group Sight Group) (90 Active Points) Real Cost: 90 9

0 7) Allawel’s flood: Energy Blast 4d6, Personal Immunity ( +1/4), Reduced Endurance (0 END; +1/2), Double Knockback ( +3/4), Area Of Effect Nonselective (14" Any Area; +1), Continuous ( +1) (90 Active Points) Real Cost: 90 0

0 9) Nerwoc’s skill: Killing Attack – Hand-To-Hand 2d6 (2d6+1 w/STR), Armor Piercing ( +1/2), Affects Desolidified Any form of Desolidification ( +1/2), Penetrating ( +1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); Real Weapon (-1/4) Real Cost: 72 0

0 10) Tayabeu’s devices: Killing Attack – Ranged 1 1/2d6, Variable Special Effects (Any SFX; +1/2), Variable Advantage ( +1 Advantages; +2) (87 Active Points); Independent (-2), Real Weapon (-1/4) Real Cost: 27

Spirit Warriors

The Sun Eaters Florimel