The Sun Eaters
Package cost= 55 points
25 Life Support (Eating: Character does not eat; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) 0
10 Clinging (normal STR) 0
10 Nightvision, Discriminatory 0
5 Leaping 0" (2" forward, 1" upward) (Accurate) 1
10 Power Defense (10 points) 0
10 Mental Defense (12 points total) 0
22 1/4) (56 Active Points); Conditional Power Power does not work in Very Common Circumstances (Does not work in a gravity well; -1), Always On (-1/2) (25 DEX base, IN 0 gee)
10 +1 SPD
3 Absolute Time Sense
3 Absolute Range Sense
3 Bump Of Direction
3 Lightning Calculator
3 Simulate Death
Psychological Limitation: Hates being in Gravity (Very Common, Moderate) 15
Psychological Limitation: Highly individualistic 10
Psychological Limitation: “Take what you can, If you can’t then it’s theirs.” (Common, Moderate) 10
Psychological Limitation: Code of saving lives (Common, Strong) 15
Distinctive Features: Bald with nictating eyelids (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5
Reputation: Space pirate, 11- (Known Only To A Small Group) 5
Dependence: on 0 gee Incompetence: -1 to Skill Rolls and related rolls per time increment (Difficult To Obtain, 6 Hours) 5
The Bolians travel around the Artifact in their Manta Ships, generally trying to avoid contact with everyone and everything else. The Bolians have a completely individualist society, having no form of government central or otherwise. Each person is a nation unto him or herself. Ships are crewed by individual family groups and decide their course based on a group consensus of those who happen to care at any particular moment. Believing that it is inevitable that others will eventually attack them to obtain what they have, their entire culture and technology is based on hiding. As a result of this attitude, to actively scan for the Bolians is to invite attack, as they believe that anyone who is looking for them must be doing so for the purpose of attacking them, so they attack fist.
One of the more problematic features in dealing with the Bolians for structured societies is that due to their extreme individualistic nature it is impossible to come to an accord with the race as a whole, as any agreement made affects only the individual Bolian with whom the deal is made. Even when dealing with a family group aboard a single ship, each individual speaks only for himself or herself.
Our Heros have managed to communicate with a group of Bolians who have agreed to spread the word that they are interested in commercial trade activities. A specific location has been set up along the Artifact’s Ring, and any group or individual Bolian that wishes to partake in this trade may show up on their own terms and bargain as they see fit. Although Our Heroes have learned how to detect The Bolian Manta ships, their sensor systems are programmed to not actively track them once detected, unless they are within extreme proximity. This avoids triggering the Bolian “first strike” reflex, while letting the Us know they’re around so as to avoid “misunderstandings.” If an unannounced Bolian ship is detected in extreme proximity, then it is assumed to be up to no good anyway and is therefore fair game for active tracking.
Unfortunately, the Sorn have also detected the Manta ships, trigger first attack responses. Having been unable to make contact on their own, and unaware of the Bolians’ jittery nature and their individualistic society, the Sorn have decided that the Bolians have declared war them and have responded in kind, unaware that each ship acts on its own with no accord with, or even notification to, other Bolians. It is also probable that the Sorn are so personally affronted by the attacks, that even if the Bolians’ eccentricities were to be explained to them, they will not care and still attempt to make war on the whole race.