Sir Korbou Tao

A noble member of the Gouwl Breed, and Munitions Officer & liaison for the Marine Contingent of HMSS Iris

Description:
Characteristic Value Point Cost
STR 10 0
DEX 20 30
CON 10 0
BODY 10 0
INT 18 8
EGO 10 0
PRE 10/25 0
COM 14 2
PD 2 0
ED 2 0
SPD 6 20
RECOVERY 4 0
ENDURANCE 20 0
STUN 20 0
RUN 6" 0
SWIM 2" 0
LEAP 2"/6" 0

STR Roll: 11

DEX Roll: 13

CON Roll: 11

INT Roll: 13

EGO Roll: 11

PER Roll: 13


Disadvantages Pts

  • 25 Social Limitation: In the Navy (Very Frequently, Severe)
  • 25 Hunted: Sorn, etal 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
  • 25 Hunted: Our Navy 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
  • 20 Dependent NPC: The Crew 14- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)
  • 5 Reputation: Winning bidder, 8-
  • 5 Reputation: Breed Reputation and Prejudice: Aggressive tendencies & Overprotective, 11- (Known Only To A Small Group)
  • 5 Dependence on food: Weakness: -3 To Characteristic Rolls and related rolls per time increment (Common, 6 Hours)
  • 10 Vulnerability: 1 1/2 x STUN Acid (Common)
  • 15 Psychological Limitation: Jaded (Very Common, Moderate)
  • 5 Dependent NPC: 8- (Normal; Useful Noncombat Position or Skills)
  • 5 Psychological Limitation: “Over”? Protective (Uncommon, Moderate)

XP

Base Points: 81

Disads Total: +145

XP gained: 79

Bonus XP: 3

Experience Spent: 65

Total Cost: 284

Unspent XP: 16


Abilities & Powers

Pts. Ability/Talent/Power END
10 +1 SPD 0
5 Prehensil Tail: Extra Limb (1) 0
10 Empathic Communication: Telepathy 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Empathy All Emotions (-1/2), Stops Working If Mentalist Is Stunned (-1/2), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Communication Only (-1/4), Does Not Provide Mental Awareness (-1/4) 0
10 Hightened Smell: Detect A Single Thing 15- (Smell/Taste Group), Targeting (15 Active Points); Always On (-1/2) 0
6 Leaping +4" (6" forward, 3" upward) (Accurate) (9 Active Points); Restrainable (-1/2) 1
10 +15 PRE (15 Active Points); Limited Power Power loses about a third of its effectiveness (Only for Defense; -1/2) 0
3 Bump Of Direction 0
10 Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
6 Race Memory: +2 with any Knowledge skills 0
2 Damage Resistance (2 PD/2 ED) 0
3 Ambidexterity (No Off Hand penalty) 0
3 Small Arms Marksman: No Range Modifiers with RKA 1d6 or less (7 Active points); OAF Fragile (-1 1/4), Gestures (-1/4) 0

Tech

79 Variable Power Pool, 71 base + 8 control cost, (106 Active Points); all slots Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4)

  1. Custom light saber: Melee Real Cost 8 [4 END to activate]
  2. Light saber: Killing Attack – Hand-To-Hand 1d6, +1 Increased STUN Multiplier ( +1/4), Reduced Endurance (1/2 END; +1/4), Attack Versus Limited Defense (Reflective or same color as beam covering; +1 1/2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), No STR Bonus (-1/2), Gestures (-1/4), Real Weapon (-1/4) Real Cost: 8 2
  3. Custom sidearm: Mine Real Cost: 25 [12×2/12×2]
  4. Custom sidearm: Shipboard Real Cost: 19 [16/16]
  5. Quark disintegrator: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Affects Desolidified Desol. where still “physical” ( +1/4), Penetrating ( +1/2), Area Of Effect Accurate (One Hex; +1/2), Selective ( +1/4), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
  6. Micro-Rocket-Dart Launcher: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor-Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Accurate (One Hex; +1/2), Autofire (10 shots; +2) (47 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
  7. Flechette Auto-Gun: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor-Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Nonselective (5” Cone; +3/4), Autofire (10 shots; +2) (47 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
  8. Micro-Rocket-Dart Saturation Pistol: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor-Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Accurate (5” Cone; +3/4), Selective ( +1/4), Autofire (10 shots; +2) (50 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 11 [16 Charges]
  9. Laser Saturation Pistol: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Accurate (One Hex; +1/2), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
  10. Laser Saturation Pistol Mark II (LS-2): Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Nonselective (5” Cone; +3/4), Autofire (10 shots; +2) (47 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
  11. “Heat” ray: Energy Blast 2d6+1, STUN Only ( +0), 16 Charges ( +0), Area Of Effect (One Hex; +1/2), Selective ( +1/4), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
  12. Frag-Grenades (Sachel of 4): Killing Attack – Ranged 1d6, Time Delay ( +1/4), Armor Piercing ( +1/2), Area Of Effect Nonselective (3” Radius; +3/4), Conforming ( +1/2) (45 Active Points); 4 Charges (-1), Dropped (-1/2), Can Be Missile Deflected (-1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 [4 Charges]
  13. Sonic Stun Grenades (Sachel of 2): Change Environment 4” radius, -1 DCV, -2 OCV, Long-Lasting 20 Minutes, Multiple Combat Effects, Time Delay (+1/4) (44 Active Points); 2 Charges (-1 1/2), Nonselective Target (-1/4), Limited Power Power loses about a fourth of its effectiveness (Dropped; -1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 [2 Charges]
  14. Anti-Concealment Nanite Grenades (Sachel of 4): Dispel 4d6, Cumulative ( +1/2), Continuous ( +1), Area Of Effect (3” Radius; +1), Selective ( +1/4) (45 Active Points); 4 Charges (-1), OIF Fragile (-3/4), Dropped (-1/2), Can Be Missile Deflected (-1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 6 [4 Charges]
  15. Custom body armor: Shell Real Cost: 38
  16. Charged Battle Suit: Force Field (9 PD/9 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (42 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 9 0
  17. Composite body armor: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10
  18. Ablative Plating with Integrated Nanite Housings: Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
  19. Lightsaber Defense System: Armor (12 ED), (18 Active Points); Defense Versus Limited Attack (Addapts armor to same color as lightsaber beam covering; -1 1/2) Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 2
  20. Inductive Plating: Energy Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
  21. Psy-Dampener: Mental Defense (7+EGO/5 MD) (7 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 1
  22. Environmental Armor Seals/Us Environmental Suit: Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing) (32-34 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 0
  23. Scientific detector: Detect A Large Class Of Things 16- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Microscopic: x1,000, Range, Telescopic: +6 (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 0
  24. The ship: Vehicles & Bases (40 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 9
  25. Ships cloaking OR stealth suits: Invisibility to Sight, Radio and Mental Groups, Spatial Awareness, Detect, Normal Hearing and Normal Smell (44 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 4
  26. Additional Available Equipment

Combat Manuvers

  • 2 Weapon Element: Energy Blades & Pistols
  • 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  • 4 Martial Dodge: 1/2 Phase, — OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  • 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 4d6 Strike, Must Follow Block

Skills

  • 10 WF: Beam Weapons, Emplaced Weapons, Energy Weapons, Small Arms, Energy Blades, Vehicle Weapons
  • 3 Tactics 13-
  • 3 Systems Operation 13-
  • 5 Skipover Sprayfire
  • 5 Accurate Sprayfire
  • 3 Quickdraw 13-
  • 3 Weapon Smith: Firearms, Energy Weapons 13-
  • 9 +3 Ship Weapons
  • 2 +2 with Light Saber
  • 6 +3 with Pistols
  • 8 +4 with multiple attacks

Other

  • 2 Fringe Benefit: Knight
  • 2 +2 Crew EXP point

Combat Summary

Base OCV: 7 Base DCV: 7 ECV: 3
Levels: +4 with Auto-Fire, +3 Ship Weapons, +2 with Light Saber, +3 Pistols, +4 with multiple attacks
DEX: 20 SPD: 6 Phases: 2, 4, 6, 8, 10, 12
2 PD (2 rPD) 2 ED (2 rED) MD: 0
14 rPD Wearing Shell 14 rED Wearing Shell 9 MD Wearing Shell
END: 20 STUN: 20 BODY: 10
Bio:

One of the co-owners of the HMSS Iris, Sir korbou Tao of the Gouwl Breed serves the ship as her Munitions Officer, and liaison for the Marine Contingent.

Family:

  • Father: Lord Norbou Tao of The Gouwl.
  • Mother: Lady Kiena Tao of The Teegler. (Deceased)
  • Sister: Dame Kiebou Tao of The Teegler. (Deceased)

Hobbies, Pastimes, and Stuff he likes:

  • Favorite Color: Grey
  • Favorite Wild Animal: mountain lion
  • Favorite Domesticated Animal: shorthaired cat
  • Favorite Vacation Destination: Open Planes
  • Favorite Mental Hobby: checkers
  • Favorite Physical Hobby: Target Shooting
  • Favorite Music: mostly Hard Rock, but on rare ocasions he ocassionaly goes for Deathmetal
  • Favorite Literary Genre: Military SF
  • Favorite Alcoholic Beverage: Beer
  • Favorite Non-alcoholic Beverage: Chocolate milkshake
  • Favorite Food: Creamy Potato Soup & Schnitzel are his absolute favorites, but he generally goes for just about anything with copious amounts of meat.
  • Favorite Dessert: Snickerdoodles

Sir Korbou Tao

The Sun Eaters Genesplicer