Examples of Tech Combos

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Weapons (Nonlethal)

Weapons (Lethal)

Weapons (Multipurpose)

Armors and Enviornmental Gear

Medical Equipment

Armors

Heavy Riot Battle Armor
Composite body armor with extra-hardened defense and a nanite coating designed by Bulo that protects from and eliminates caustic chemicals in contact with the armor. The self-replicating nanites are continuously replenished from internal housings, from which they filter up through the armor to the surface. The riot armor has slightly less coverage than the standard composite armors, but the lighter weight alows for thicker plating.
Armor (8 PD/9 ED), Hardened (Level 2; +1/2) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Physical Damage Reduction, Resistant, 50%, Hardened (Level 2; +1/2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Total Cost to Variable Power Point Pool: 16
Medum Battle Armor
Composite body armor with hardened defense, ablative armor plates that reduce impact damage, and a nanite coating designed by Bulo that protects from and eliminates caustic chemicals in contact with the armor. The self-replicating nanites are continuously replenished from internal housings, from which they filter up through the armor to the surface. This is the standard ground combat armor for the Marine Contingent aboard the HMSS Isis.
Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Total Cost to Variable Power Point Pool: 18
Medium Assault Armor
Composite body armor with hardened defense, inductive armor plates that disperse incoming energy fire and channel it harmlessly into the environment, ablative armor plates that reduce impact damage, and a nanite coating designed by Bulo that protects from and eliminates caustic chemicals in contact with the armor. The self-replicating nanites are continuously replenished from internal housings, from which they filter up through the armor to the surface.
Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10
Energy Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Total Cost to Variable Power Point Pool: 26
Medium Vacuum Armor
Composite body armor with hardened defense, and environmental seals with internal air supply. Essentially an armored space suit tailored to the physiology of Us.
Armor (12 PD/12 ED) (36 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing) (32-34 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7
Total Cost to Variable Power Point Pool: 15
Medium Vacuum Battle Armor
Composite body armor with hardened defense, ablative armor plates that reduce impact damage, environmental seals with internal air supply, and a nanite coating designed by Bulo that protects from and eliminates caustic chemicals in contact with the armor. The self-replicating nanites are continuously replenished from internal housings, from which they filter up through the armor to the surface. This is the standard space combat armor for the Marine Contingent aboard the HMSS Isis.
Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing) (32-34 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7
Total Cost to Variable Power Point Pool: 25
Medium Vacuum Assault Armor
Composite body armor with hardened defense, ablative armor plates that reduce impact damage, inductive armor plates that disperse incoming energy fire and channel it harmlessly into the environment, environmental seals with internal air supply, and a nanite coating designed by Bulo that protects from and eliminates caustic chemicals in contact with the armor. The self-replicating nanites are continuously replenished from internal housings, from which they filter up through the armor to the surface.
Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Energy Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing) (32-34 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7
Total Cost to Variable Power Point Pool: 33
Charged Vacuum Suit
A force field harness designed to be worn comfortably over a standard duty uniform, complete with integrated air recycling system and emergency intravenous food injection packs that create a self-contained breathing environment when the suit is activated. The Charged Vacuum Suit is standard wear for the Iris’ marines while on duty aboard ship. Note, that during a tactical alert, they will switch to Vacuum Armor if possible.
Force Field (9 PD/9 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (42 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 9
Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing) (32-34 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7
Total Cost to Variable Power Point Pool: 16
Cybermen Derived Armor
Made from the armor plating scavanged from defeated Cybermen, whule this armor provides slightly suoerior portection to the standard materials available in the computer simulated world, it has the advantage of not being altered by its proticals as more advanced Us armors would be.
Armor (10 PD/10 ED) (30 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7
Physical Damage Reduction, Resistant, 25% (15 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 3
Energy Damage Reduction, Resistant, 25% (15 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 3
Total Cost to Variable Power Point Pool: 13

Weapons

Korbou Special [16/16]
An over-under dual-barrel double or single action pistol with quark disintegrator (top barrel) and needle launcher (bottom barrel). It is designed to save space on a combat harness by combining two pistols into one frame, and to allow access to weapons with different targeting capabilities without having to take the time to holster and draw in order to switch between them. The quark disintegrator has full effect on non-solid adversaries, but is somewhat hampered by heavy armor, although it does provide some penetration. The needle launcher pierces armor like a nail gun through paper, even offering some degree of penetration against hardened armors. However, it is useless against non-solid targets. Normally the wielder fires the barrel which is judged most effective against any given target. Both barrels can be fired together, but the alternative natures of the shots, and the different targeting methods involved, make this effectively a simultaneous attack with two weapons, and the appropriate penalties for a double attack are incurred.
Quark disintegrator: Killing Attack – Ranged 1/2d6, 16 Charges (+0), Affects Desolidified Desol. where still “physical” (+1/4), Penetrating (+1/2), Area Of Effect Accurate (One Hex; +1/2), Selective (+1/4), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 16 bursts per clip
And/Or
Needle launcher: Killing Attack – Ranged 1/2d6, 16 Charges (+0), Armor-Piercing (+1/2), Penetrating (+1/2), Area Of Effect Accurate (One Hex; +1/2), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 16 volleys per clip
Total Cost For Power Point Pool: 20
Riot Gun [16/4]
A shotgun with under-slung mini-frag-grenade launcher.
“Sawed Off” Shotgun: Killing Attack – Ranged 1d6+1, 16 Charges (+0), +1 Increased STUN Multiplier (+1/4), Area Of Effect Nonselective (4” Cone; +3/4) (40 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4), No Range (-1/4) Real Cost: 8 16 blasts per clip
Or
Mini-Frag-Grenades: Killing Attack – Ranged 1d6, Time Delay (+1/4), Armor Piercing (+1/2), Area Of Effect Nonselective (3” Radius; +3/4), Conforming (+1/2) (45 Active Points); 4 Charges (-1), Dropped (-1/2), Can Be Missile Deflected (-1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 4 shot magazine
Total Cost For Power Point Pool: 15
Crowd Suppressor [16/2]
A wide-beam “radio” stun gun with under-slung mini-stun grenade launcher.
“Radio” stun gun: Energy Blast 5d6, STUN Only (+0), 16 Charges (+0, Area Of Effect Nonselective (4” Cone; +3/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 16 blasts per clip
Or
Mini-Sonic Stun Grenades: Change Environment 4” radius, -1 DCV, -2 OCV, Long-Lasting 20 Minutes, Multiple Combat Effects, Time Delay (+1/4) (44 Active Points); 2 Charges (-1 1/2), Nonselective Target (-1/4), Limited Power Power loses about a fourth of its effectiveness (Dropped; -1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 2 shot magazine
Total Cost For Power Point Pool: 17

Equipment Prototypes

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Examples of Tech Combos

The Sun Eaters Genesplicer